![]() I don’t want to spoil very much, so you’ll just have to wait and see for yourself! There is more end-game stuff like that to keep things going a little further after you’ve completed everything. There’s a lot of little things like that, where I felt that the game had some holes or weak points that could use a little boost.Īnother example, is that every spouse now has a unique 14-heart event after marriage: One small example is the Wild Bait…which used to be essentially worthless… but now gives you a chance to catch double fish. I feel pretty confident that this goal has been met!Ĭontent-wise, nearly every aspect of the game has been expanded or improved upon in some way. What I mean by that is that I wanted to fix all the bugs that have been lingering in the game, to fix a lot of weird or annoying things about the controls & feel of the game, and add in a lot of “quality of life” features that will make the game more seamless to play. One of my main goals with 1.4 was to finally “polish” the game to the degree that I’ve always wanted. Now, the next big thing for Stardew Valley is going to be the free 1.4 update, which adds a pretty big variety of new things to Stardew Valley. Still, I would like the delay between PC and console release to be as short as possible. On consoles, there is a certification pipeline that you must go through to release anything, so if any rare bugs can be found and fixed via the PC release before launching on console, that is much better for everyone. If any rare bugs are found, they can be patched immediately. The reason to release on PC first is mostly due to the ease & speed with which hotfix patches can go out on PC. My plan for updates going forward is to release on PC first, and then simultaneously on consoles and mobile shortly after (ideally within a couple of weeks). Still, the updates are out now, and I am going to do my best to make sure that this kind of delay doesn’t happen in the future. It’s not how I wanted things to happen, but unfortunately there were a series of technical roadblocks that were specific to these consoles, and also the fact that 1.3 radically changed Stardew’s code to allow for multiplayer (which made it particularly difficult to port). I know Xbox and PS4 took longer than expected to get the 1.3 update, and I’m sorry for any frustration that caused. This is a rare state of harmony and peace that I am enjoying for the moment. The most recent big news is that XBOX and PS4 now both have the 1.3 multiplayer update, bringing all platforms (except VITA) into parity with one another. In short, it’s an exciting time and there are a lot of great things going on right now! It’s been a while since I posted here, so I’d like to give you all an update on what’s happening in the world of Stardew Valley. ConcernedApe posted on November 12th, 2019 in Uncategorized
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