![]() No matter, you'll want to play again to see everything you missed. Even if you do beat the game, and my barely five-hour first try felt leisurely to me, you can try again at a higher level keeping your experience, but losing your items and weapons. My advice? Avoid the final conflict for a while in order to enjoy your now god-like powers you'll be glad you did. When you finally have your super-powerful character unleashed on the world, the credits come sooner than expected. The game falters in its final act, where you're stuck running around a mostly unlocked map trying to track down a series of weapons. You'll have to track down save points, but there are also auto-saves sprinkled around the world, so dying is rarely a frustration. There are some corners cut here and there, as the enemies are very similar throughout the entirety of the game, and boss fights tend toward now-familiar walking mech designs, but the real star here is the expertly designed world it opens like a flower, urging you to explore just one more corner before turning in for the night. The story offers some twists and turns-some more expected than others-but the voice acting and characters are well above average, especially for a $15 release. You'll level up quicker by killing people in interesting ways, so be sure to keep an eye on your surroundings. The animation is worthy of a full-priced game, and killing the somewhat bland henchmen is kept fresh with a variety of both weapons-based and hand-to-hand killing animations. You'll need your foam gun for some sections, missiles for another, and of course you'll find some underwater gear to explore the underground lakes and rivers. In a fun twist, you shine your flashlight onto doors and hidden hatches to reveal their color, showing you what weapon you need to access that part of the base. What do I need to blow up a purple door again? Again, talking about the story isn't something I'd like to do, but we find out through background conversations that after the revolution, the Cubs will be the first with their backs to the wall. The real fun is finding new weapons and powers and using them to unlock new areas of the base as you find out what's going down. The turret sequences are likewise refreshingly short and to the point. You'll also be asked to shoot into the background, and the controls for aiming away from yourself can be awkward at first, but you'll quickly get used to it. The game takes place in two-dimensional space. I don't want to spoil things for you, but that cabin isn't merely the abandoned home of some unseen fisherman. Wait until you swim across the surface of the lake for the first time, and then see what's under it a few hours later. The way the game segues from brightly colored nature scenes into a high-tech military facility (and back again) is magical, giving the area you're exploring the feel of a real place that makes a sort of crazy sense. You begin with a regular man in a tough spot, and by the end of the game you've turned into a powered-up, insanely powerful killing machine. There is something delicious about the setup. When he goes on what should be a fun weekend with his girlfriend and they discover a hole in the ground, the adventure begins. ![]() His father-in one of those epic bits of foreshadowing-hints that Jason simply may not have anything to fight for quite yet. He also has a past with some fairly intense weapons training, but he decided against military service. The game stars Jason Fleming, a man who will actually call himself an everyman at one point in the game.
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